![]() ![]() I find it's best to choose the character that does something no-one else on squad can. I felt the temptation to stick with my original set of four agents forever, but I enjoyed Chimera Squad a lot more when I started switching new agents into my main combat squad.Īt spaced out points in the campaign you have the opportunity to add one of three new agents to your outfit. (Image credit: Firaxis) Swap in new heroes It's worth positioning characters like Verge earlier in the breach order, so that the rest of your agents can capitalise when he uses his psychic lift ability to pull an enemy out of cover. The breach phase is an excellent opportunity to take specific enemies out of the scenario, which should make life easier in the turn-based battle that follows.Īlso remember that the agent at the second slot at each entrance can use breach items like flashbangs and scanners. It's generally better to have your team focus down one or two difficult foes rather than deal chip damage to multiple enemies. I kill anything that can throw a bomb, set fire to the room, or freeze one of my precious agents with their psionic powers. ![]() I like to take psychic and area-of-effect attacks off the table as soon as possible. ![]() Each of the three factions pose different threats. Some of the tougher, larger foes can do a lot of damage, but they aren't as disruptive as smaller enemies that buff their pals with extra shields. That doesn't mean the enemy with the biggest health bar. ![]()
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